TITLE FIGHT 2001

Introduction

Welcome to Title Fight 2001, the best and most complete boxing simulation on the market.  Title Fight 2001 is the latest in a long line of boxing simulators produced by Comp-U-Sports.  The product line started over twenty years ago as a mail-order only game called Truco Boxing, which evolved into Title Bout Pro Boxing from Avalon Hill Games Co.  The board game eventually gave way to TKO Boxing, produced and distributed by Lance Haffner Games and the APBA Pro Boxing, produced and distributed by APBA Game Co.

Title Fight 2001 is the current rendition of those forerunners and has made giant strides in features, accuracy and playability from its earlier formats.  However, the simulation has still retained its original flavor, enjoyment and ease of play.

The Menu Screen

After the introduction is complete, the main menu appears.  Each selection below will be explained in detail in its own section, following an “At a Glance” description of the choices:

•	Fight:  Select the fighters, the rules for the fight and all other pre-fight options for a single bout.

•	Fight Card:  Create a four-bout card, selecting the fighters, the rules for the fight and all other pre-fight options for each bout on the card.  The Fight Card also contains the Betting Module.

•	Tournament:  Set up and fight a 4, 8 or 16 bracket tournament.

•	Scheduler:  Schedule as many fights as you wish from 1 to 99,000 between any combinations of fighters.

•	Records:  A comprehensive category where you can view, add, delete, move, and copy the data for fighter, corner men, referees, judges, announcers and venues.

•	Settings:  Global settings can be adjusted to replace the default settings assigned by the program.

Fight

This is the staple of the game and the explanation for setting up a single fight will be the same employed when arranging an entire card, a tournament or a schedule.  At first the number of steps and options may seem overwhelming but thanks to the intuitiveness of the Title Fight 2001 interface, it’s incredibly easy.

Selecting the Fighters

The first step toward starting a fight is to select the two pugilists who are going to compete.  Before you can do that, however, you must decide which of the installed data files will be used.

1)	Clicking on “Fighter 1” will open a drop box, listing all the installed data files.  Select the file you want by highlighting it with the mouse and clicking.

2)	A large window will open, displaying all the fighters in the first division listed (always HW).

3)	Select the division in which you want the fight to take place.  Doing so will display a scrolling list of fighters who occupy that division, listed in alphabetical order and with their overall rating given.

4)	Click on the name of the fighter whom you wish to make Fighter 1.

5)	Repeat the process for Fighter 2.  

You may choose a fighter from the same data disk and division, from a different data disk and the same division, from the same data disk and a different division or even from the same or different data disk and a different division.  This allows you unprecedented variation in matches.  You can have Sugar Shane Mosley fight Oscar de la Hoya, or Mosley vs. Sugar Ray Leonard, or Mosley vs. Roy Jones, Jr., or Mosley vs. Joe Louis or even Mosley vs. Christy Martin!

Selecting a Career Stage

Next, you’ll want to select a Career Stage for each fighter.  Career Stage defaults to “Prime”.  If you are using current fighters from a newly rated data file, you should NOT change this setting.  Current Fighters are already rated with their current career stage factored into the ratings.  Changing this rating should only be done if you believe that the fighter you are using has declined even more or improved considerably since the original ratings.

Archived Fighters, on the other hand, are always rated in their prime, slightly modified only by an overview of their entire career.  Adjusting the Career Stage for an Archive Fighter was a designed option to allow for recreating historical bouts.  For example, you can fight Joe Louis against Rocky Marciano, with both in their prime to see who is the Best of the Best.  Or you could recreate their historical meeting by setting Joe Louis to the End of his career and leaving Marciano in his prime or setting him to Pre-Prime.

Selecting a Pre-Fight Conditions Setting

Fighters are often affected by any number of problems even before they crawl between the ropes.  This option allows you to either leave a fighter’s Condition Setting up to chance or to select from one of twelve different options.

1)	Leaving it to chance:  Check a Fighter’s Condition is the default setting.  It uses each fighter’s individually rated Condition category to decide how that fighter comes into the ring for a given fight.  A fighter like Rocky Marciano will come into the ring in great condition 90% of the time, for example.  There is, however, a small chance that Marciano might be distracted by an argument with his management or be disgruntled because he is unhappy with his purse.  A fighter like Andrew Golota may have only a 50% chance of coming into the ring in perfect condition.  There’s at least a 1 in 2 chance that Golota has something either physically or (more likely) mentally wrong with him that will affect the outcome of the fight.  Buster Douglas might come into the fight in good shape or be so grossly overweight that he has to waddle down the aisle.

2)	Selecting an option:  By selecting one of the dozen possible outcomes, you guarantee each fighter’s condition.  Your selection overrides the fighter’s individual conditioning rating.  You might wish to do this to, again, simulate an actual fight or you might wish to set both fighters in Perfect Condition to assure that no variable affects the outcome of the bout.  A good example here would be to set Mike Tyson as having “Under-trained” and Buster Douglas, Jr. in “Perfect Condition.”

Selecting Corner Men

Each fighter may be assigned on a one-fight basis or semi-permanent basis (see the RECORDS Screen) two corner men, a Trainer and a Cut Man.

1)	Click on either of the two boxes, “Trainer” or “Cut Man” under the heading “Corner Men”

2)	Doing so opens a scrolling drop box containing two categories of trainers and cut men.

3)	Select either Active or Retired

4)	Click on the Trainer or Cut Man whom you wish to assign to the given fighter. (Note that the ratings for these individuals do not appear beside their name.  To familiarize yourself with these ratings, you will need to go to the Referee category under RECORDS.

5)	The default Trainer and Cut Man are simply entitled “Generic”

The better a Trainer assigned to a fighter, the greater likelihood that the fighter will have come into the fight in-shape (possibly overriding and improving on a poor Condition Check) and the greater likelihood that the fighter will be able to carry out round by round strategic instructions (if you are selecting strategies during the fight).

The better the Cut Man assigned to a fighter, the greater the likelihood that the fighter will have the bleeding from a cut stopped or any swelling minimized.

Selecting a Global Bias

There are two places where the three fight judges can be assigned a “bias” (a leaning toward or subconscious favoritism).  On this screen, a global bias can be assigned that will affect all three judges.

1)	Home Town Bias:  All judges will score any round that would otherwise have been called Even in favor of the fighter who is designated as the “home town” fighter.

2)	Champion Bias:  All judges will score any round that would otherwise have been called Even in favor of the fighter who comes into the fight holding a title.

Selecting Fight Options

This screen allows the user to set the parameters under which the fight will be held.  The default selections can be changed (see SETTINGS) but, regardless, they may still be adjusted for each fight.  To select a rule for the fight, simply click in the box.  If there is an “x” in the block, the rule will be applied; if the box is empty the rule will not be in effect for this bout.

1)	Three Knockdown Rule:  If a fighter is knocked down three times in any round, the bout is automatically stopped and the opponent wins by TKO.

2)	Saved by the Bell:  If a fighter is knocked down but the bell sounds before the count of ten, the fighter, even though he is still down, is saved by the bell and helped to his corner.  If this box is open, the fighter can be counted out in any round except the final round, even though the bell has sounded.

3)	Mandatory Eight Count:  A fighter who is knocked down, regardless of when he rises to his feet, will be issued a count of eight before the fight will be allowed to continue.  The time will go off the clock.

4)	Check for Injury:  A fighter in Title Fight 2001 can, on rare occasions, sustain an injury during the bout.  It can be anything from a broken hand, nose, or rib to a shoulder separation or leg injury.  This is in addition to cuts and swelling.  If you want to be sure that the fight progresses without a fluke injury occurring, turn this option off by making sure this box is open and not checked.

5)	Adjust for Weight Class Difference:  This may be the most important option on the list.  Frequently, fighters move up or down in weight.  This option will check the originally assigned weight class and unfavorably adjust the ratings of the fighter who was originally in the lighter weight class.  If you do not weight to be a factor in a bout between fighters in a different weight class, leave this box open.  For example, if you want to fight Sugar Ray Robinson vs. Joe Louis in a Best Pound-for-Pound bout, regardless of weight, don’t have the program make an adjustment.  If, on the other hand, you wish to see how Roy Jones, Jr. might do against Evander Holyfield, check the box so that adjustments will be made to Roy Jones’ ratings.

Other Parameters:

There are more parameters that must be assigned to the fight.  You can simply leave the default settings or adjust any of the following:

1)	Scoring:  Choose the type of scoring system to be employed (i.e 10 point must, rounds, etc.)

2)	Rounds:  Select the number of rounds to be fought, from 3 to 15

3)	Two Minute Rounds:  Select this to change the length of the rounds from 3 minutes to 2 minutes, sometimes used in amateur bouts and always used in women’s bouts.

4)	Date: The default date is the current calendar date.  You may change it to any date you wish.  This has no affect on the fight itself.

5)	Location: You may select a location at which to hold your fight.  The location may be either in the United States or outside the United States.  This has no affect on the fight itself.

6)	Announcer:  You may select the announcer for the fight.  This is for “color” only and has no affect on the fight itself.

7)	Judges:  Once again you have a chance to select a bias for the judges.  However, this time you may use the judge’s assigned bias if one has been chosen for a given official (see RECORDS); you may have a bias randomly assigned for each judge; or you can simply leave the setting at the default - NONE.  Making a selection here overrides the global bias setting on the previous screen.

Clicking on the “Done” button returns you to the previous screen; clicking on the “Cancel button also returns you to the previous screen but restores the Defaults on the Options page.

Other Selection Buttons

There are other selection buttons on the page.  Some advance the process; others interrupt the process, either permanently or temporarily.

1)	Load:  Loads a previously saved but not yet fought fight for which some or all options have been selected.

2)	Save:  Saves the still to be fought bout with any selections that have been made.

3)	New:  This is the default but can be used in the event that you load a saved fight and then decide you do not wish to fight it.

4)	Close:  Exits the program

5)	Next:  Takes you to the next set of options prior to the fight.  Typically this is the one you will select.

Analysis of Styles/Training

The next major screen allows you to choose the style your fighter will use in the upcoming fight and also give you the opportunity to interact directly with the fighters by overseeing their training.

Selecting a Fighter’s Style:  If a fighter can either box or slug, you may select the style you wish him to employ during the fight.  If a fighter is designated as being primarily a boxer or a slugger, you will not be able to make a choice here.

Training:  You have the option of attempting to improve a fighter by training him in one of five areas.  Please note that by doing so, you will affect the fighter’s rating in one or more areas and the affect can be either positive or negative.  There is also the chance that no ratings will change.  Any changes made are for the upcoming bout only and will revert to their original setting after the bout.  

A beneficial outcome will improve the area of training selected and have no negative affects on any other ratings.  A neutral affect will leave all ratings as they were.  A negative affect can range from improving the area selected but at the cost of lowering another rating (which has, theoretically, been ignored) to not improving the area selecting and still having a negative affect on one or more of the other ratings.

1)	Tactical Skills:  Training in this area can improve a fighter’s control factor or ring generalship.

2)	Power:  Training in this area can improve a fighter’s HP but will not affect his punching effectiveness.

3)	Endurance:  Training in this area can improve a fighter’s stamina and allow him to fight more rounds at peak efficiency.

4)	Defense:  Training in this area can improve the fighter’s ability to avoid being hit or partially negate the affects by rolling with a punch.

5)	Hand Speed:  Training in this area can improve a fighter’s punches landed and counter-punching.

After making your selection for a fighter, you have the option of either canceling or proceeding with the training in that area.  If you cancel, no adjustments will be made to the fighter’s ratings.  If you proceed and train your fighter, a “newspaper” report will give you an indication of the outcome of the fighter’s training.

After you have read the report out of your “camp” on the fighter’s training, you will select Done and be returned to the prior screen

At this point, you may choose either Previous, which takes you all the way back to the first selection screen, or Next, which will take you to the final stage before the fight itself.

Conditioning Report

This screen is simply a report screen that announces all the particulars of the bout: each fighter’s condition, his style, etc.

NOTE:  While all of the above may seem a bit daunting, keep in mind that many of the choices are simply options that may be ignored.  Many others may be set as your preferred default settings.  You quite literally could simply select the two fighters to compete and click through a few “Next” buttons and be at the actual fight screen.

The Actual Fight

Now that all the preliminary work has been done, the fight itself can begin.  You’ll be taken to the Fight Screen, showing an overhead view of a boxing ring and the crowd around it.  The borders of the screen contain numerous functional icons and buttons.

Dialogue Box:  Below the screen graphics is an open dialogue box where the blow-by-blow commentary will be displayed.  The speed of the dialogue can be adjusted by the << (slow)  >> (fast) buttons found in the lower right corner of the dialogue box.  The Master Control button (either < or || ) is the key to making the dialogue flow and can be a bit confusing at first.

1)	With the Master Control set to <, hitting Begin/Continue will advance the commentary, line by line.

2)	With the Master Control set to || (accomplished by toggling it on or off by pressing the Master Control), the commentary will continuously scroll through the dialogue box as fast or as slow as you wish.

3)	The speed of the automatic scrolling can be set at any time before, during or after a round.  Once it is set it will remain that way for the rest of the fight and all subsequent fights, unless changed again.

The Boxer Silhouettes:  Each fighter has a silhouette under his name and record.  By simply moving your mouse over the silhouette of the fighter, you can immediately ascertain his current condition: swelling, cuts, if his hands are being carried low, etc.  In some cases, the extent of the condition is displayed.  For example, the green endurance bar will continuously shrink as a fighter’s endurance drains.  The bar indicating eye swelling will increase in length as the eye worsens.  An open cut will show red, while a cut that has been closed will be displayed in white.

Selecting Strategies:  Unlike any other version of this boxing simulation, strategies may be selected every round and all fighters may attempt to employ any strategy as many times as he or she wishes.

The Strategy Box is found under the silhouette of each fighter.  Clicking on it opens a drop-down box from which you may select from one of six strategies:

1)	Normal:  No specific strategy is selected and no boxer ratings are modified.

2)	Cover Up:  The fighter goes into a complete defensive shell and while he’ll become very difficult to hit cleanly in this posture, his offense will be greatly affected and may be almost non-existent.

3)	Fighting Inside:  The fighter attempts to get inside and focus on a prolonged body attack.  Doing so effectively will sap the opponent’s endurance at a faster rate than normal.  However, against many fighters, attempting to work your way inside and staying there opens you up to your opponent’s attack.

4)	Fighting Outside (Offensively):  The fighter attempts to stay out of harm’s way by boxing from the outside exclusively.  It is a posture that attempts to improve a fighter’s chance of avoiding being hit while still allowing him to score with his own punches.  However, punching power is reduced when using this strategy.

5)	Fighting Outside (Defensively):  The fighter goes into a defense-first posture, concentrating almost solely on avoiding blows at the expense of offense.  Power is greatly reduced as is punch-rate but defense is improved in a number of ways.

6)	Go for KO:  This is a semi-controlled attack mode in which the fighter attempts to score a knockdown but still has some semblance of defense.  The fighter will concentrate on scoring with power shots, sitting down on his punches at the risk of being more open to his opponent’s shots.  Power goes up and defense goes down.

7)	Go all out for KO:  Caution is thrown to the wind.  No thoughts of defense enter the picture as the fighter mounts an all-out attempt to stop his opponent.  Every punch thrown is with bad intentions but if the opponent is still hanging in and punching back, there’s a good chance he could land big punches of his own.

Notes on Using Strategies:

1)	Once the round begins, a selected strategy cannot be changed.  The exception is the chance of the automatic use of “Cover Up” after a knockdown.

2)	Strategies greatly affect the outcome of a fight.  The fighter’s ratings are based upon his norm. Slight deviations in ratings can have a profound affect upon the fighter’s performance because so many of the ratings are interrelated.  

3)	There is no carry-over from round to round unless, of course, the same strategy is selected again.

4)	All fighters will not be able to carry out the selected strategy all the time.  The chance of a fighter following a selected strategy will be calculated upon his base ability to perform the strategy selected, his own “ring intelligence” rating and the tactical/strategic ability of his corner man.  For example, Muhammad Ali (with Angelo Dundee in his corner) would be far more likely to successfully box “Outside Offensively” than Chuck Wepner (with a generic corner man).

5)	No fighter will necessarily follow instructions 100 percent of the time.

6)	There is no indication other than hints in the commentary about whether or not the fighter is successfully employing the strategy, although the strategy selected will be in view during the round.

7)	After every round, strategies default to “Normal” for both fighters.
Corner/Stats:  Under the “Strategy” selection box are groups of numbers showing either the fighter’s current ratings or his cumulative fight statistics.

1)	Corner:  Every important rating is displayed on a round-by-round basis.  A fighter’s current power, accuracy, chin and control factor can be ascertained at a glance.  This becomes even more important if you are employing strategies.

2)	Stats:  Display the number and type of punches landed in the previous round and the cumulative number and type for the fight up to the previous round.  It also displays the number of knockdown scored by the fighter, if any, how many knockdowns have been scored by the fighter in the round, and how many fouls the fighter has committed during the fight.

Other In-Fight Options:  There are several other options that can be selected at any time during a bout.

1)	Scorecard:  If you just can’t stand the suspense, the judges’ scorecards can be access during the fight by clicking on “Scorecard”.

2)	Stop Fight:  If for any reason you wish to discontinue the fight, you can select “Stop Fight” and you will be returned to the simulations Main Menu, allowing you to exit the program.

The End of the Fight

After the last round has been fought, the “Continue” button takes you to the end of the fight routine.

The Outcome Screen:  A splash screen will appear and the winner will be announced, along with how he won the fight and whether or not he retained or is the new champion, in the event that the fight was a title bout.

The Post Fight Wrap-up:  Following that, hitting the “Continue” button will take you next the “Post Fight Wrap-Up” screen where you will have the opportunity to see the final ratings of each fighter at the end of the bout and the cumulative statistics for each fighter at the end of the bout.  Included in those statistics will be calculated punching accuracy and Performance Points earned to be used in the automatic ranking system built into Title Fight 2001.

The Final Scorecard:  Next the final scorecard will be displayed, which you may print if you wish.

The Final Fighter Screen:  The last screen shown displays the cumulative records of the fighters in detail, including the most recent fight.  All statistics, etc. are updated on the screen.  However, be aware that they are not permanent at this stage.

Final Options

There are six options that you can select as the “official” wrap up for the bout:

1)	Rematch:  Selecting this will immediately fight a rematch between the two men, using exactly the same conditions set for the previous match.  You will, however, be in control of the fight again and may select different strategies or no strategies.  Important!  If you go to “Rematch” before you “Update” your fight results, you will lose the just completed fight.

2)	Update:  If you want to include the just completed fight as part of the fighters’ permanent record, you must “update” the records with this command.
3)	Save:  This saves the current fight only and does not update either fighter’s cumulative record.

4)	Print:  Prints the statistics currently being displayed on the screen.

5)	Previous:  Takes you back to the scorecard.

6)	Close: Immediately returns you to the Main Menu.

FIGHT CARD

The Fight Card is a comprehensive module that allows you to set up and fight a four-fight card, from preliminary bouts to main event.  Within the Fight Card, you can also wager on bouts, participate in one or all the bouts, or simply allow the computer to take over.  Behind the scenes, the Fight Card module will look at the card you’ve constructed, decide whether or not it’s worthy of being a Pay-Per-View event and calculate purses for the fighters.

Filling in the Fight Card

After selecting the Fight Card option, the player is taken to the actual Fight Card screen.  Here you construct your card.

1)	Date:  The default date for the Fight Card is the current date but that may be altered by clicking on “Date”.  A calendar will appear and you may select any date you wish.

2)	Filling in the Fight Card with Boxers:  To select fighters to fight in any of the bouts listed on the Fight Card, simply click on “Fighter 1” and “Fighter 2” in each bout.  You will immediately be taken through the regular routine when selecting a fighter and can choose any of the options you can when fighting a single bout.  Important: Note that defaults rounds are set up for each match.  If you wish the Main Event to be a 12 round fight and the Opening Bout to be a 4 round fight, for example, you must be sure to select the number of rounds during the Fighter Selection phase.

3)	Location:  You must select a venue in which your Fight Card will be held.  You cannot go forward until you do.  Clicking on “Location” will open a two toggle venue box which will allow you to select a location in either the United States or outside the U.S.

Other Options

1)	Load:  Allows you to load a previously saved Fight Card

2)	Save:  Allows you to save a constructed Fight Card

3)	New:  If you have called up a Saved Card and change your mind or if you want to start over before completing a card, you can select “New” and clear the card in order to start from scratch.

4)	Next:  Advance the Fight Card Module to the next screen

5)	Close:  Exits the Fight Card Module and returns to the Main Selection screen.

The Purse Screen

After creating the Fight Card and selecting “Next”, the player is taken to the Purse Screen.  Here you will see the purses guaranteed to each fighter, generated by the computer and based on such factors as the fighter’s star quality and media appeal, the division in which he fights, and his overall rating.  You will also be told whether or not the card is being televised and by whom.  This computer-generated information is based upon the quality of the overall card.

For example, if your Main Event is a fight between Alex Bunema and Carl Daniels, and the other fights feature even lesser lights, the computer will probably tell you that the fight card is either not being televised or that it is on ESPN2 or Fox.  If, on the other hand, your Opening Bout is between Omar Sheika and Thomas Tate and your Main Event is a title fight between Keith Holmes and David Reid, the card will probably be televised by Showtime or HBO.

Purse Screen Options: The only options on the Purse Screen page are (1) Place Wages, (2) Previous, (3) Next.  Selecting “Place Wages” allows you to bet on the fights listed on the Fight Card; choosing “Previous” takes you back to the Fight Card screen and allows you to modify it or exit if you so choose; and clicking on “Next” take you forward to the next phase of the Fight Card.

Place Wages

If you wish to bet on one or all of the fights, you can do so from the “Place Wages” screen, accessed by the “Place Wages” button on the Purse screen.

1)	Name:  Fill in the name of the person placing the wagers on the fight or fights.

2)	Bankroll:  This is the amount of money with which you have to bet.  It will increase if you win and decrease if you lose.

3)	Odds:  Show you the computer-generated odds on each of the fights.

4)	Wager:  Here you input the amount of money that you wish to bet on a given fight.

5)	Next:  Takes you forward to the next phase of the Fight Card

Fighting the Card

1)	The next screen presents you with matches that you have arranged.  You may interact with one, all or none of the bouts.

2)	Click in the box of any fight with which you wish to interact.  When you click on the “Begin” button, the computer will take you to the regular Fight routine and then return you to this screen following the completion of the bout.

3)	Leave the box open for any bout with which you do not wish to interact.

4)	Click on the “Begin” button and the bouts will be fought and the winners name will be shown beside the bout listings.

5)	The “Begin” button will now have changed to “Results”

6)	Click on Results

The Results Screen

Here you will see the details of the bout, not just who won but how he won.  You have five options from which to choose on this screen:

1)	Wagers:  This takes you back to the “Wagers” screen and shows you how much money you’ve won or lost and updates your bankroll.

2)	Save:  Saves the results of your Fight Card

3)	Print:  Prints the results of your Fight Card

4)	Previous:  Takes you back one screen

5)	Close:  Returns you to the Fight Card’s main screen, from which you may exit to the Main Menu, set up a new fight card, or re-fight the card you had just created.

TOURNAMENT

Title Fight 2001’s Tournament module allows you to fight a 16, 8 or 4 bracket single-elimination tournament.  Using the Tournament modules requires little more than filling in the brackets.

Setting up a Tournament

1)	Select a name for the tournament if you so choose

2)	Select the size of the tournament you wish to hold.

3)	Select the fighters for each bracket in the tournament.  You will be taken through the normal fight setup for each fighter selected.

4)	Select the number of rounds to be fought for each branch of the tournament.

5)	Load/Save/New allows you to Save the current tournament, Load a saved tournament, or start over with a New tournament.

6)	Select the Fight Options under which all fights will be held for the current tournament.

7)	Close immediately ends the Tournament module and takes you back to the Main Menu.

8)	Next advances you to the next Screen.

Fighting the Tournament

Once the brackets of the tournament have been filled and the options set, you are ready to fight the tourney.  

Click in the box of any fight with which you wish to interact.  When you click on the “Begin” button, the computer will take you to the regular Fight routine and then return you to this screen following the completion of the bout.

Leave the box open for any bout with which you do not wish to interact.

Click the “Begin” button to fight the first round of the tournament and continue to do so for every round, including the Finals bracket.  The program will automatically advance the winner of each fight to the next round.

The result of the Finals bracket will not be shown immediately.  Notice that the “Begin” button has now changed to a “Results” button.

Click the “Results” button and a new screen appears, announcing the winner of the tournament.

Click the “Continue” button for the next screen.  This screen contains the results of each fight, providing the name and the way the fight was won.

Save/Print/Previous/Close: “Save” saves the results of the Tournament; “Print” provides you with a hard copy of the current tournament results; “Previous” allows you to back up a screen; and “Close” will take you back to the first Tournament screen, at which time you may fight the tournament again, set up a new Tournament, or return to the Main Menu.

SCHEDULER

The Scheduler is a versatile tool that allows you to fight thousands of fights in just a few minutes.  The fights that you schedule may be made up of any combination of fighters that you wish.  You could fight Fighter A vs. Fighter B a thousand times and then receive a complete and detailed compilation of the fights.  You could fight Fighter A vs. 1000 different fighters, once each.  You could fight 500 different fighters against 500 opponents.  The combinations are endless.  However, in every case, the bouts will be fought quickly and the result reported in detail

Using the Scheduler

1)	Scheduling a Bout: simply click on the “Add” button.  This will take you through the standard process of setting up a bout.  When you’ve finished arranging the fight, you will be taken back to the Scheduling Screen.  You may adjust the number of times you want the bout fought or accept the default (see SETTINGS for changing the default).  If you wish to add more bouts to the schedule, repeat the process.

2)	Removing a Bout: to remove a bout that you have scheduled but do not wish to fight, highlight the bout by clicking on it with the mouse and then clicking on the “Remove” button.

3)	Fighting Scheduled Bouts: to fight the bouts on the scheduler, click on the “Begin” button.

4)	Save/Load/New:  These commands allow you to save a schedule that you’ve created, recall a saved schedule, or create a new schedule.

5)	Close:  Clicking on this button will return you to the Main Menu.

Viewing the Results of the Fight Scheduler

After you begin to fight the scheduled bouts, the program will take you to the Results Screen.  Here you will be able to view two different reports.  

1)	Summary Report:  This report displays a message that the fights are running behind the scenes; as each scheduled bout is completed, the compiled results are shown, broken down into wins, losses, draws, tkos, kos, fights stopped due to injuries, etc.  The details are amazing and almost instantaneously revealed.

2)	Detailed Report:  This report can actually be viewed as it is compiled.  Click on the “Details” tab and as each bout is fought, the results will list on a numbered scrolling line by line basis, listing who won the fight and how.

3)	Save: Allows you to save the fight reports.

4)	Print: Allows you to print out both fight reports.

5)	Close:  Takes you back to the Scheduler Screen

RECORDS

Fighters  

For many users, next to fighting the fights themselves, this will be the most frequently visited module in the simulations.  Here you can add fighters, delete fighters, edit ratings, add photos of individual fighters to the game, annotate records, move fighters from one division to the next and assign initial titles to champions.

Two “tab” buttons toggle between the two main screens.  One screen displays all the fighter’s ratings and the other his compiled statistics.

1)	The Ratings Screen:  Obviously, all individual ratings appear here and can be edited from this screen.  Additionally, you can permanently assign a fighter his own Trainer and Cut Man.  Doing so will attach the selected corner men to the fighter and appear in place of the default “generic” corner men until you choose to edit them.  Note that a given trainer or cut man can be assigned to more than one fighter.  This screen can be printed, providing you with a hard copy of the fighter’s ratings.  You can also perform any type of cut/copy/paste/delete operations from this screen.

2)	The Stats Screen:  This screen display all the various statistics compiled by the fighter during his “career” as a Title Fight 2001 boxer.  From this screen you can also add a picture of the fighter, edit his record, annotate his bout-by-bout report and assign the fighter a title if you so choose. This screen can be printed, providing you with a hard copy of the fighter’s statistics.  You can also perform any type of cut/copy/paste/delete operations from this screen.

(Special Instructions)  Adding Pictures to Title Fight 2001

In the folder where the game is installed there is a folder called \DATA. In the \DATA folder is another folder called \PICTURES. Copy pictures to this folder.  The setup program creates a shortcut to this folder--as well as one to the reports folder--on the start menu. Click on the shortcut and it opens this folder in explorer. Copy any pictures to use to this folder, then they can be accessed within the game. Pictures must be 140 x 140 pixels wide/high. 

Rankings

Here is where you will find the current rankings by division of the fighters that have competed in the simulation.  The fighters are rated by performance points earned.  An exception to the last statement occurs when a fighter holds a title.  A titleholder may be ranked higher than a non-title holder.  Rankings may be printed but may not be modified.

Corner Men/Referees/Judges/Locations

These categories are grouped together because all of them are subject to the same editing procedures.  Corner Men, Referees, and Judges can be added, edited, moved from active to retired, copy, pasted, or deleted as the user sees fit.  Locations can be added and evaluated, edited, copy, pasted or deleted as well.

Corner Men:  Are rated as a Trainer, Cut Man or Both.  The higher the numerical rating, the better.

1)	Discipline - The ability to make a fighter train correctly and consistently

2)	Motivation - The ability to get the most of a fighter, especially in pressure situations

3)	Strategy - The ability to devise effective strategies, both before and during a fight, to exploit weaknesses in an opponent.

4)	Offense - The ability to enhance a fighter’s offensive tools

5)	Defense - The ability to enhance a fighter’s defensive tools

6)	Overall - The combined rating of the Trainer’s ability, on both offense and defense

7)	Reduce Swelling - The ability to reduce swelling around the eyes during a fight

8)	Reduce Cuts - The ability to close cuts and control bleeding during a fight

Note:  A corner man who is rated only as a cut man should have a “0” in all training areas, including Overall.

Referees:  A referee is rated in three areas - his tendency to call fouls, his tendency to stop a fight and his ability to use good judgment and techniques.

1)	Fouls:  This category may be set to Lenient (seldom calls fouls or deducts points); Normal (calls fouls and deducts points with average frequency); Strict (calls fouls and deducts points with higher than average frequency)

2)	Stoppage:  This category may be set to Early (stops fights at the first sign of trouble and sometimes too soon), Normal (stops fights at the right time, for the most part), Late (stops fights only when it is obvious to all that a fighter cannot continue, and sometimes allows fighters to go on when they probably shouldn’t)

3)	Judgment:  This category is based upon a percentage (1-100%), the lower the rating the better.  The number placed in this category reflects the percentage of time that the referee will blow a call, be confused on the rules, be out of position, etc.

Judges:  Judges are rated in only one category - bias.  Originally, no judge has been assigned a bias.  You may assign a judge a bias in one of five categories: hometown, champion, boxer, slugger, reputation.

1)	Hometown: will give any round that might reasonably be scored as even to the hometown fighter

2)	Champion: will give any round that might reasonably be scored as even to the champion

3)	Boxer: will give any round that might reasonably be scored as even to the fighter who boxes

4)	Slugger: will give any round that might reasonably be scored as even to the fighter who slugs

5)	Reputation: will give any round that might reasonably be scored as even to the fighter who has the highest “draw power” rating

Titles

The three major titles are listed in the simulation: the WBA, WBC and IBF.  You can, from this screen, add any other organization that you choose (i.e. NABF, WBO, USBA).

Groups

This screen lists the data files containing your fighters.  Originally, three files should be present: Current, Archive and Women.  As you add subsequent disks, you can confirm their presence from this screen.  

This is also where you can create your own organizations.  For example: If you wanted created an organization called “My Fantasy HW” and add your top 20 heavyweights from all the various data files you have, you would create the organization here, and then switch to the Fighters screen under “Records” and either cut/paste/copy the fighters you wish from their original data file to your new one.

Announcers

This is strictly a “color” category.  To add, delete, copy, cut, or paste announcers, simply type in the announcer’s name and/or select an existing announcer and perform whatever action you wish.

SETTINGS

The Settings module allows you to change the default setting of virtually anything in Title Fight 2001.

1)	Fight:  Allows you to change the default for all peripheral aspects of the actual fight itself.  You may change defaults for announcer, venue, rules, officials, and etc. from this location.

2)	Tournament:  Change the default settings for the number of brackets in tournament, as well as the number of rounds to be fought for a given bracket.

3)	Scheduler:  Change the default setting for the number of times you wish a scheduled bout to be fought.

CLOSING NOTES

Because there are still minor adjustments being made to Title Fight 2001, errata is expected to be released via the Electronic Boxing Weekly website found at www.boxmag.com.  We welcome you to visit the site often and we encourage you to contact us via Email or by posting on our new Message Board.

Also, complete instructions will be forthcoming on how to add thumbnail pictures of your fighters to their individual records.

Please do not contact us about how to rate fighters, referees, corner men and judges.  First, we will not provide our proprietary formulas.  Second, we fully intend to address this in detail, either through the release of a complete “How to Rate Your Own Fighters, Etc.”  booklet or through a series of articles on the Electronic Boxing Weekly website. 

© All the contents of Title Fight 2001, including documentation, images, and ratings, are the property of TJ Publications (DBA Comp-U-Sports) and protected under the copyright laws of the United States of America.  Any use of this material requires written permission from TJ Publications.